Teach a thirteen-year-old to plan a project and finish it, and you hand them a way to think, not a corporate skill. Parents, your job is to step back.
The Blog
52 articles · page 5 of 5
I have watched good projects drift because nobody could say what "done" looked like in one sentence. Five letters fix that before it fails slowly.
Bolt game mechanics onto project work and plenty changes, not all of it good: six designs worth stealing, and how a leaderboard quietly turns colleagues into rivals.
Why will the same person sprint upstairs to close a watch ring yet groan at one email? That gap is pure framing, and it is what gamification quietly exploits.